Yarif Sade outlines the differences of physical and digital products, and how the boundaries are blurring.
Have you ever worked on a really large and complex design project, that spans over multiple years? There is a lot of stuff and knowledge to keep track off, and while it might be simple to memorize, your team members might remember things differently. Anyhow, if you need to keep track of knowledge or want to use it in a team, having a wiki will certainly do no harm.
Total reading time: 3.5 minutes
Adobe is re-imagineering the future of creative work. Twelve years ago they spoke about software when you need it, and by connecting to the internet. Today we are using Adobe Creative Cloud. Now Adobe’s latest vision of the future is different … and it’s not on Mac OS. There has always been a shift back and forth to focus more on one platform than the other. In future we give inputs through sensors a la Iron Man, and we use multiple devices in the process of creation. Software is smarter, we don’t need to be that accurate when drawing shapes, the technology will do it all for us.
Total reading time: 2.5 minutes
It can be really tricky to find the right wireframing tool with all the options out there, and many times it depends on your personal preference or the requirements of the project. In this post however, we’ll solely take a look at Balsamiq Mock-Ups.
There is an abundance of wireframing tools out there, but if you want to boil it down to industry standards, then I’d say: OmniGraffle, Balsamiq, and (although a prototyping tool) Axure Pro. Looking into the PC MS Office Suite, we have Visio, but I have heard reports about people using PowerPoint. In this post we’ll take a look at OmniGraffle, a Mac only application.